cyber-
(Greek: steersman, pilot, helmsman; to steer, guide, govern, governor; computer-mediated electronic communications)
2. The replication or imitation of biological control setups with the use of technology: The transmission of signals in cybernetics involves those in animal nervous structures and the power over automatic productions of machinery.
Originally, cybernetics drew upon electrical engineering, mathematics, biology, neurophysiology, anthropology, and psychology to study and to describe actions, feedback, and responses in systems of all kinds.
The purpose of cybernetics is to understand the similarities and differences in internal workings of organic and machine processes and, by formulating abstract concepts common to all structures, to understand their behavior.
3. The study of messages and communication in humans, social groups, machines, etc.; especially, in reference to regulation and the circumscription of mechanisms: The analysis of cybernetics in feedback mechanisms serves to govern or to modify the actions of various kinds of programs.Related recent developments of cybernetics (often referred to as "sciences of complexity") that are distinguished as separate disciplines are artificial intelligence, neural networks, systems theory, and chaos theory; however, the boundaries between those and cybernetics proper are not precise.
4. Etymology: coined by U.S. mathematician Norbert Wiener (1894-1964) who hypothesized that there is a similarity between the human nervous system and electronic machines: "Wiener derived the term cybernetics from the Greek kybernetes, 'steersman' (by extension, 'guide, governor') + -ics, 'matters relevant to'; which might have been based on French cybernétique, 'the art of governing'.""Cybernetics is the science of creating machines that are so nearly human that they do things without using any intelligence."
As a cyberphobic, Mark experienced tension, anxiety, and stress when he was required to work on the website or anything else having to do with the information processing device.
2. A programmer, or programmers, who break into computer systems in order to steal, to change, or to destroy information as a form of data terrorism: The government investigations discovered cyberpunks that were radicals who employed terror as a political weapon, who usually worked with other terrorists in small cells, and who often used religion as a cover for their terrorist activities.
"Cybersecurity is now considered to be a major international concern, with hackers gaining access to sensitive corporate and military secrets, including intellectual property."
2. The imaginary world of virtual reality: Computer games often create specialized cyberspaces into which users enter while playing the games and all the actions involved with the games in that world.
3. A computer hookup consisting of a worldwide web of computer circuits use the TCP/IP network protocols to facilitate data transmission and exchange: Cyberspace is a conceptual electronic cosmic region unbounded by distance or other physical limitations.
4. Not a real location but rather the "world" created by computers and specifically the internet: It is said that there is a blurry line between free speech and criminality in cyberspace.
When involved with cyberspace, people are dealing with a contrived world that has been formed by the display of data as an artificial three-dimensional area, which the user can manipulate and "move through" by providing certain commands to a computer.