math-, -math +

(Greek > Latin: learning, science, that which is learned; knowledge)

nosomathete
A student of diseases.
opsimath
1. Someone who begins to learn late in life.
2. Anyone who acquires knowledge late in life; a late-learner.
opsimathy
1. Education late in life.
2. Learning or study late in life.
3. Learning or knowledge acquired late in life.
pharmacomathy, pharmacognosis
1. A branch of pharmacology that specializes in drugs obtained from plant and other natural sources, and their properties, preparation, and uses.
2. The study of the distribution of, methods for finding, and properties of medically useful agents in natural sources; especially, plants.
3. That branch of pharmacology which treats of unprepared medicines or simples (medicinal plants or the medicines obtained from them).
4. Medicinal substances in their natural or unprepared state.
philomath (s) (noun), philomaths (pl)
1. A lover of learning; specifically, a devotee of mathematics and science.
2. Devotion to learning, a fondness for learning.
philomathematic
A devotee and "lover" of learning and scholarship; a scholar.
philomathic
1. Having love of learning or letters.
2. Of or pertaining to philomathy.
philomathy
The love of learning or of letters.
physicomathematical
Of or pertaining to the application of mathematics to physics or mixed mathematics.
polymath
1. Much or varied learning.
2. Acquaintance with many branches of knowledge.

The German Jesuit polymath, Athanasius Kircher (1602-1680) was acclaimed during his life time as one of the most learned men of his era. He made contributions to almost every branch of science including mathematics, astronomy, harmonics, acoustics, chemistry, microscopy, medicine, was believed to be able to decipher Egyptian hieroglyphics, and published extensively on scientific topics.

polymathist
1. Someone who is knowledgeable in a variety of subjects.
2. A person of great and diversified learning.
3. Someone of great learning in several fields of study.
ryghtmathy
The philosopher's game, an intricate game played by three players on three different forms (round, square, and triangular) each marked with a number on a board, which resembles two chess joint boards (the philosopher's table); ludus philosophorum; arithmomachia; and rythmomachia.

Inter-related cross references, directly or indirectly, involving word units meaning "know, knowledge; learn, learning": cogni-; discip-; gno-; histor-; intellect-; learn, know; sap-; sci-; sopho-.